![]() I'd be interested to see any calculations or formulas that could be tried or make more sense. Some sort of DPS-like ratios that take damage, accuracy, TU/energy cost into account seems plausible, but some quick calculations by hand seem "off," like snap shots doing nearly double the "potential damage ratio" as an aimed shot using a simple DMG * ACC / TU forumla.It looks like ammo has the damage stats, and the gun has accuracy stats I'm not sure if they interact more than that right now I'm only evaluating the ammo. Weapons with ammo have some extra complexity because the stats from both gun and ammo need to be considered together.Without it, even though there is variation in the ranking of weapon damage for each gal, the impact of each gal's skills may affect the determination of her "best" weapon. Accuracy may need to be accounted for - which is another level of complexity due to the different types of shot.That's easily done, as is limiting analysis to just what's equipped or being carried. Limiting the analysis to just available (or otherwise researched/unlocked) equipment is helpful because it prevents spoilers and doesn't clutter the output results with stuff you don't have or can't use.Given how frequently X-Piratez is evolving, the number of items, gals, stats and how complex the calculations can be, I think we'll need a tool or script to do the work so it can be run against the latest game data and save files, with results from that tool dumped to a spreadsheet, HTML, TXT or whatever makes sense.Or a comparison of who is best at using a particular weapon (example melee and thrown): IVANA (left: Smoke Grenade, right: Cutlass )īravery: 10, firing: 53, melee: 87, reactions: 65, strength: 34, throwing: 36įlintlock Gas-Balls: 30 + 0 + 18.0 = 48.0 Weapon name: base_dmg + bonus_dmg + alter_dmg = total_dmg and if Meridian integrates is in OXCE+, we'll get OXCE++ : the game that almost plays itself.Īvailable weapons sorted by highest total damage So.:Ĩ - write a parser for the ultimate piratez spreadsheet of doom that allows you to select a gal, a role (scout/grenadier/breacher/etc.) and a target, to spit out the best melee and ranged weapon. Navigating through the full list to see just the best weapon for a gal (or even worse, just the best weapon for a gal for a specific enemy) will be challenging. Even Piratez breaks their ability to be really meaningful. This is why spreadsheets are not great analysis tools. indeed, just seeing how gals do with all weapons is already quite a bit of data. Obviously, that might be more data than an average brain can process. ![]() OF DOOOOM!! that allows you to see how all your gals would do with all weapons against all units. So basically, with 3 scripts you should be able to:ģ - Get a spreadsheet with how every gal does with every weaponĦ - Get a spreadsheet with how tough every unit in the game isħ - Combine the gals & weapons spreadsheet with the units toughness one into THE ULTIMATE PIRATEZ SPREADSHEET!!!. you can write a script that does that too! (ie populate your csv). The only pain is implementing more weapons because of the way the spreadsheet tries to increment all references instead of just the proper ones, but. In theory, you could have a program/script which can write a csv for all weapons by parsing the ruleset, and all gals by parsing the save. Ivan!! You cost me my evening!! Here's what I have:
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |